Pray tell, Good Sir, what is this?
Read First 20 Pages
of the graphic novel
Intriguing & entertaining diversions inspired by
Victorian curiosities & parlor pastimes
A pattern recognition card game with aspects of dominoes & jigsaw puzzles featuring 72 double-sided cards. Players match size, shape & colors to form complete gears and score points. Can be played as a solitaire activity, by individual opponents or with teams as casual or timed tournament-style competition.
A Victorian-era inspired strategy race game where 2 to 6 Players devise strategies to recover and return a lost artifact to the Crown which ends the game. Players can use 1 or 2 character markers to move (orthogonally) along 2 tracks in either a clockwise OR counter-clockwise direction to collect and use assets that support their strategy, protect themselves and hinder opponents. Dice role & move results can be mitigated by adjustments provided by any asset card. Quick "side games" and activities occur that are reminiscent of other typical Victorian pastimes, intrigues & curiosities. Player with the most assets wins.
STATUS: Late phase prototype
HEXON... A Game of Insight & Divination
based in ancient, traditional tarot
Buy card game
Music composed by Peter Van Riet for
A Journey With Strange Bedfellows (audio drama)
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