ResidenceProvocateursElocutionistsParlor of CuriositiesMercantileIndustry Pros
Journeyers' Fare (Ticket In Hand)

Pray tell, Good Sir, what is this?
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Read First 20 Pages
of the graphic novel
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 Intriguing & entertaining diversions inspired by 
Victorian curiosities & parlor pastimes
A pattern recognition card game with aspects of dominoes & jigsaw puzzles featuring 72 double-sided cards.  Players match size, shape & colors to form complete gears and score points.  Can be played as a solitaire activity, by individual opponents or with teams as casual or timed tournament-style competition. 
A Victorian-era inspired strategy race game where 2 to 6 Players devise strategies to recover and return a lost artifact to the Crown which ends the game. Players use 1 or 2 character markers to move (orthogonally) along 2 tracks in either a clockwise OR counter-clockwise direction to collect and use assets that support their strategy, protect themselves and hinder opponents. Dice role & move results can be mitigated by any asset card.  Quick "side games," and "bits of business" are reminiscent of typical Victorian pastimes, intrigues & curiosities.  Player with the most assets wins.
STATUS:  Late phase prototype
CURRENTLY IN DEVELOPMENT
HEXON... A Game of Insight & Divination
based in ancient, traditional tarot
EN PROGRESS
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US $17.14 (includes shipping) 
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Music composed by Peter Van Riet for 
   A Journey With Strange Bedfellows                                                 (audio drama)
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CLICK HERE to see the 3D game minis!
CLICK HERE to watch short STRANGE JOURNEY overview video
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