Thank you for accepting our invitation to preview A Journey With Strange Bedfellows.
This “listen – look – learn” project (developed by seasoned professionals) combines multiple, stand-alone components that give rise to an educational bundle which has a S.T.E.A.M. (science, technology, engineering, art and math) powered curriculum that can be used by educators in a “whole brain” edu-tainment application that's suitable for ages 12 and up.
The components include:
1)A two-hour long (full performance) audio drama [presented in four (4) parts],
Life (and surviving it) depends upon the choices one makes. Ahead is a STRANGE JOURNEY where Players must rely on allies [friends] to survive, and to anticipate enemies’ efforts to interrupt forward progress as they perpetrate [do or carry out] damage. Players must devise strategies to overcome immediate [current] as well as imminent [forthcoming] complications [difficulties] to persevere [continue on], achieve a goal, and remain safe to win the game. As in life, Players must recognize the merits, pros and cons of companionship and alliances [partnerships, associations] while realizing appearances may not be as they seem. One man’s friend is another man’s enemy. Tread carefully as enemies transmogrify [change] into allies, and friends become adversaries [opponents]. Success is often determined not just by who you know, but how you’ve come to know, utilize [use], protect, help, manipulate [control] and / or exploit [abuse] them. Players beware as accomplishing [realizing] a goal can incite [prompt] a greater, more perilous [unsafe] journey when playing...
When I tell people I read a lot, they often do not imagine how much this is. I often read 3 or 4 books in parallel (in bed, on my way to work / other places, during waiting periods, lost moments and so on.) It's not very often I come across work like this. [A Journey With Strange Bedfellows] is truly impressive.
~ Martin S. - Software Engineer (Netherlands)
“A Journey With Strange Bedfellows” is an expertly written story by Jan C J Jones, that intertwines love, sacrifice, religion, history, science, and intrigue. This ‘Gothic Novel’ engages the reader from the start as it uses great vocabulary, ties in historic events, and uses three languages to give the narrative authenticity that so many other graphic novels lack. Each of the parts end and begin with a brief recap of that part, as well as thought provoking open-ended questions and a cliffhanger.
Illustrated by the artist David Stoll, the artwork shows the story from many different perspectives, often adding key messages to the story without the use of dialogue.
Teachers can easily use this book to explore many mature themes with their students. The Educator’s Guide is a comprehensive accompaniment that has many activities incorporating language arts, science, research, fun hands-on activities, and many other resources. This helps students fully comprehend not only this story, but other stories in this genre.
~ Dan C. - Recently retired public school teacher after 17 years teaching 4th and 5th grades - all subjects (United States)
Our goal is for these (franchise) components to be made available through various delivery platforms that would best serve a variety of (domestic & international) markets plus a range of educational schemes to include public, private and home school environments. Adapted from or inspired by classic literature, story elements and themes lend themselves to both secular and non-secular approaches that can be integral to English Lit and English-as-a-second-language applications.
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~ Be careful what you wish for; respect / consider karma
~ Innocence vs. ignorance
~ Beware of others’ intentions – listen to your inner voice / heed your gut feelings
~ People may not be as they seem (beware of hypocrites)
~ Be wary of nature’s (or God’s) wrath; don't take it for granted or ignore it
~ Curiosity can be dangerous
~ Be willing to sacrifice to achieve a goal
Select only one to play... or both will play.
Story-inspired games that are entertaining and educational!